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The fourth one will let you build a base of your dreams without worrying about food, oxygen, or thirst. If you die, you'll lose your progress and will have to start over again. Since this game mode gives you one chance to live, no respawning. Not only do you have to worry about health, oxygen, water and hunger, you will have to worry about your life. The third one, as the name tells us, is more difficult. Which is nice, since Subnautica has a lot of stuff to explore. In other words, it's a game mode for people who want to explore without having to bother with surviving. It also leaves all the items in your inventory after you die. The second game mode basically removes every mechanic that is related to surviving, such as the aforementioned hunger and thirst mechanics. The first one pits the player against the elements and forces them to think about food and water through its thirst and hunger mechanics. Has a mode for people who just want to explore Subnautica has four game modes: survival, freedom, hardcore, and creative. Though currently not all of the chapters are available as they are released episodically over time. Story mode adds a deeper layer of immersion via storytelling than the sandbox mode, which is only about surviving as long as you can. This pulls you even deeper into the game world since you now have a real goal to work for - escaping the harsh wilderness alive. As you progress the story, you'll have the opportunity to do quests, watch voice-acted cutscenes, and interact with other characters who are fighting for their lives as well. Rather than just a no-bones survival situation, you'll be working through an actual storyline as you head for safety. In the story, you'll assume the role of a man trying to survive in the harsh Canadian wilderness after crashing his plane during a geomagnetic disaster.
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It features all the survival gameplay aspects of the sandbox version, as well as story quests and character development, making it an engaging, new way to experience all the game has to offer.
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Story mode adds a new way to play For those who desire a story to go with their survival gaming, The Long Dark offers a fully voiced-acted, five chapter story mode called "Wintermute" complete with cutscenes. During your explorations to salvage supplies and look for food items, you will need to explore carefully as to not get stuck without a place to sleep for the night. On top of this, the player needs to seek shelter from the cold, make sure they are wearing the appropriate clothing, and build fires to stay warm and cook food. The player must watch how many calories they burn, even when sleeping, and make sure they find or hunt enough food to keep themselves going. For example, eating food replenishes calories, but in order to find food, you have to explore and salvage which causes you to burn calories in the first place. The amount of activity the player performs and the distance they can travel and explore, are balanced around certain metrics such as time, warmth, and calories - and all of these game systems are closely related resulting in a finely tuned experience. Good balance between surviving and exploring There is a delicate balance between exploring and surviving, and every aspect of gameplay is closely related.